Available interstellar methods: Warp Drive, Wormhole.
The Sirithi are a gregarious species, interacting on the trade exchanges of the galactic federations, they come and go in the space-ways as if they had been raised in space. In fact they have been involved in space travel for a very long time indeed, nearly 100,000 years. Their command of the technology is second to that only of humans, perhaps because they are more interested in trading than anything else.
The surprising thing about Sirithi, given this interest, is that they have a large and well organised government, and despite the difficulties of communication across large distance of space, they maintain a centralised government that strengthens their species specific advantages.
Sirithi politics can be complex, especially as their social structure is not based around the nuclear family. Sirithi are “born”, i.e. hatched, almost fully capable. They look on with amusement at other races and their extended childhoods and see only a weakness that is nobly overcome. Sirithi are often bemused by questions of parentage or lineage, although good records are kept, one must remember that nearly all Sirithi in the wild are males. The egg laying females are kept in opulent luxury, and incidentally are the ultimate rulers of the species. The females run “houses” (see sirithi_house) which are in the ascendant depending on the political situation at the time. These ”houses” are organised into colonies, which generally exist on one planet, or solar system, but can be spread over a small region space if the queen so desires.
An individual Sirithi may live his entire life without ever seeing his queen, or may be expected to report everything he has done in the last six months to her personally. Houses may consist of anywhere up to 100,000 individuals, or as few as 30 or 40. Small houses are not necessarily poor; they may be research facilities, teaching facilities, or whatever else the queen finds of interest.
Sirithi are physically tough, they can survive vacuum for a remarkable length of time, some 3 or 4 hours before any ill effects are felt, (usually some nausea), and a day or two at the extreme. They are not very good in water at all, and cannot swim, drowning if not rescued.
Sirithi do not sleep as such, but require a period of inactivity each day. They are regarded as one of the more normal, predictable, races.